Sonic R - Sonic Retro. Sonic R (. It was developed by Traveller's Tales and Sonic Team for the Sega Saturn and PC.
The PC version was ported to the Game. Cube and the Play. Station 2 in Sonic Gems Collection. The game is characterized by the same sense of environmental openness in the Sonic platformers. It contains colorful 3. D graphics combined with a Powerpop soundtrack by Richard Jacques (including songs performed by British singer TJ Davis). The opponents selected depend on what character the player chooses. If the player chooses a secret character, the other secret characters that have been unlocked will be used. If the player chooses a starting character, he races against the other starting characters. For the purposes of selecting the racers, Dr. Sonic R (PC, 1998) - European Version. 1.0 average based on 1. See the seller’s listing for full details and description of any. Sonic is back in his first racing game for the PC (Windows 95 and 98) with. Sonic Games latest version: Remember Sonic? Softonic uses the rating systems by PEGI and ESRB. Robotnik is treated as a starting character. Each ring regenerates after a short period of time. These rings can serve two purposes. The boost is at a speed approximately three times the normal maximum speed of a character and lasts for a duration proportional to the number of rings deducted. Each level contains special doors which open when the player uses twenty of fifty rings on it. Twenty- ring doors frequently hide tokens, shortcuts, or both. Fifty- ring doors frequently hide Chaos Emeralds, shortcuts, or both. After being opened, the doors remain open for all players for the duration of the game. The number of rings required to open the door is displayed in the frame above it. There are also inexhaustible emblem bonuses. Touching an emblem gives the racer one of multiple possible rewards, including a random number of rings and the water and lightning shields that first appeared in Sonic the Hedgehog 3. The bubble shield allows the racer to walk on water once, after which it disappears. The lightning shield attracts rings to itself, but is eliminated over time or immediately upon touching water. If one of the default characters is chosen, then the opponents with be the other default racers. In addition, each of the ten playable characters has a different speed and a unique set of abilities. These abilities can give certain characters, even those which are initially playable, a clear edge over others. The four characters that are initially playable are Amy Rose, Tails, Knuckles, and Sonic. Below are the characters and their abilities, listed roughly from worst to best. She is slow but at the cost of 1. Eggman, who races in a eggpod, can do a short- range heat- seeking attack at a cost of 1. The attack will eliminate the target's shield if it has one and slow it down if it does not. He is also particularly slow but can hover over water. Tails can fly at a fixed level for a limited period of time thus he can take shortcuts that others can not. He has good acceleration, but is difficult to turn with at high speeds. Eggrobo is robot whose head and body are shaped like an egg, first seen in Sonic & Knuckles. Its abilities are similar to those of Robotnik, but it is slow compared to the other secret characters. Knuckles can glide for an unlimited period of time, gradually losing height. He cannot latch onto or climb walls as in Sonic the Hedgehog 3. He is an all- round character, not having any major features and Speed and Control is even. Sonic is the fastest of the characters that are initially playable. He has quick acceleration and high top speed, but has poor handling. Tails Doll can hover on water. Additionally, he can hover indefinitely a certain distance above the ground or water. Metal Knuckles is a robot version of Knuckles that is faster on the ground and while gliding. Metal Sonic has a very high single jump and does not immediately fall into water, instead floating above it while losing speed, and then falling in after he has stopped completely. Super Sonic is the fastest racer, and also the hardest to unlock. He can double- jump and can run on water indefinitely, although at a reduced speed. By repeatedly jumping, it is possible to move across water at full speed. His only flaw is that he can be hard to control at times. Differences between versions. Fade- In- The Saturn version of Sonic R handles the game's signature fade- in differently. If the game is undergoing slowdown the fade- in will disappear, shortening the draw distance, in an attempt to keep the frame rate up. Polygons that are transparent do not have lighting applied. On the hardware rendered version, fade- in is displayed differently, calculated per pixel instead of per polygon. Also on the hardware rendered PC version, the lowest flat floor fades- in with the polygons. This allows for much more dramatic lighting and changing to color of a texture. The fade- in found throughout the game is disabled, so the end of the track pops into view. Instead, the coloring of the track pulsates with bright colors. The Gems Collection version animates water in a similar way. Despite some tweaks, texture resolution is roughly the same. Some polygon models have changed, too. The changes on Knuckles are particularly noticeable between the Saturn and PC/Gems versions. Also, the software rendered PC version is the only version with texture alpha blending. For example, in the PC/Gems version, you can stand on the ropes in Reactive Factory; in the Saturn version you cannot. Hence, the game will not play music. As there were many versions of Sonic R produced for the PC, there have been many accounts of bugs which can spoil the experience for the player. One such bug brings up an error message when the user makes an attempt to play the game. The game is still playable by forcing the computer to execute the program over and over again. Moreover, the bug can be fixed permanently with a single text edit(?). Manuals. Also Released On. Production Credits. Saturn Version. Program Design & Implementation: Jon Burton (Travellers Tales)Head Artist: James Cunliffe (Travellers Tales)Lead Artist: Dave Burton (Travellers Tales)Game Design Director: Takashi Iizuka (Sega Enterprises Ltd.)Map Design Director: Hirokazu Yasuhara (Sega of America Inc.)Additional Artwork: Kazuyuki Hoshino (Sega Enterprises Ltd.)Additional Artwork & Visual Advisor: Shigeru Okada (Sega Europe Limited)Character Designer: Yuji Uekawa (Sega Enterprises Ltd.)Music & Sound Producer: Richard Jacques (Sega Europe Limited)General Producer: Yuji Naka (Sega Enterprises Ltd.). Travellers Tales. Programmed by: Jon Burton. Polygon Model Design and Implementation: Neil Allen, Dave Burton, James Cunliffe. Texture Map Design and Application: Neil Allen, James Cunliffe. Character Animations: Dave Burton. Model and Animation Data Conversion: Andy Holdroyd. Terrain System Programming: John Hodskinson. Special Effects Programming: Jon Burton. Artificial Intelligence: Stephen Harding, Gary Vine. Texture Application Software: Andy Holdroyd. Additional Programming: Stephen Harding, Gary Vine, John Hodskinson, Andy Holdroyd. Development Director: Jon Burton. Special Thanks: Helen Burton and Helen Gavin. Sega Enterprises Ltd. General Producer: Yuji Naka. Project Manager: Youji Ishii. Producer: Yuji Naka. Game Design Director: Takashi Iizuka. Game Designers: Shiro Mukaide, Syun Nakamura. Game Advisors: Takao Miyoshi, Katsuhiro Hasegawa. Additional Artwork: Kazuyuki Hoshino. Character Designer: Yuji Uekawa. Graphic Advisors: Naoto Oshima, Hiroshi Nishiyama. Sound Advisor: Naofumi Hataya. Executive Manager: Shoichiro Irimajiri. Executive Coordinators: Makoto Oshitani, Jin Shimazaki. Overseas Coordinator: Ryoichi Hasegawa. Public Relations: Hiroto Kikuchi, Takumi Miyake. Manual: Hiroyuki Mitsui, Osamu Nakazato, Takashi Nishimura. Special Thanks: Takahiro Hamano, Yukifumi Makino, Takuya Matsumoto, Yoshitake Miura, Yuichiro Suzuki. Sega Europe Limited. Sound Producer: Richard Jacques. Additional Artwork & Visual Advisor: Shigeru Okada. Music & Sound FX: Richard Jacques. Sound Programming: Thomas Szirtes. Vocals: T. J. Davis (courtesy of Freedom Management)Engineered & Mixed by: Matt Howe. Digital Editing by: Neil Tucker. Recorded and Mixed: Metropolis Studios & Sega Digital Studio. Technical Support: Colin Carter, Ed Hollingshead, Tamer Tahsin, Thomas Szirtes, Elton Bird. Senior Product Manager: Kazutoshi Miyake. Operations Manager: Naoya Tsurumi. Product Manager & Public Relations: Mark Maslowicz. Lead Tester: Jason Cumberbatch. Assistant Lead Testers: Dave Thompson, Roberto Parraga. Special Thanks: Jo Bladen, Mark Hartley, Phiippe Deleplace, Frederique Ayer, Stephanie Petit, Jose Angel Sanchez, Begona Sanz, David Garcia, Hitoshi Okuno, Andreas von Gliszczynski, Thorsten Moe, Tina Sakowsky, Richard Leadbetter, Paul Davies, Tom Guise, Ed Lomas, Daniel Jevons, Jose Aller. Sega of America Inc. Map Design Director: Hirokazu Yasuhara. Project Coordinators: Jason Kuo, Dave Locke. Product Managers: Kristin Mc. Closkey, Terese Russell. Lead Tester: Fernando Valderrama. Assistant Lead Tester: Jeff Junio. Special Thanks: Scott Allen, Sandy Castagnola, Curtis Clarkson, Geraldine Dessimoz, Marci Ditter, Sheri Hockaday, Michael Jablonn, Judy Nybo, Paul Sears, Seedy Lounge, Eric Smith, Dan Stevens, Bernie Stolar, Mark Subotnick, Shuji Utsumi, Mike Wallis. Game Developed by: Travellers Tales. Sega Enterprises, Ltd. PC Version. Traveller's Tales. Program design and implementation: Jon Burton. Head artist: James Cunliffe. Lead artist: Dave Burton. Sega. Game design director: Takashi Iizuka (Sega Enterprises Ltd.)Map design director: Hirokazu Yasuhara (Sega of America Inc.)Additional artwork: Kazuyuki Hoshino (Sega Enterprises Ltd.)Additional artwork and visual advisor: Shigeru Okada (Sega Europe Ltd.)Character designer: Yuji Uekawa (Sega Enterprises Ltd.)Music and sound producer: Richard Jacques (Sega Europe Ltd.)Project director: Kats Sato (Sega Europe Ltd.)General producer: Yuji Naka (Sega Enterprises Ltd.). Traveller's Tales. Polygon model design and implementation: Neil Allen, Dave Burton, James Cunliffe. Texture map design and application: Neil Allen, James Cunliffe. Character animations: Dave Burton. Artwork: Bev Bush, Carleen Smith.
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